Class_name = "CBatchBallistics"
object_name = "SHELL_USA_76_CV"

//76.2 "M62"   M5  .

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,792,	136,22764,	108,56909,	0,91055
Armor=500,738,	123,19787,	98,49467,	0,79147
Armor=1000,689,	111,17208,	89,43021,	0,68834 //          1000-111
Armor=2000,594,	90,12819,	72,32047,	0,51275
Armor=4000,421,	55,6433,	44,16082,	0,25732

//             

DefaultStartSpeed=792	//        ()
MaxDistance=6000		// ,    
Mass=7.0				// 
Mkr=0.92				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.28				// -   (M <= Mkr),        
Cx_max=0.52				// -   (M = 1),        
Cx_1=0.35				// -   (M >= Mmax),        
R=0.0381				// 
LiveTime=13				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 10	//  
MaxRedirections = 3		// - 
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0013		// ,   InjectionDepth,         (  ;  1  500 ,  ,  -  )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/CavityShells/HE_076mm_7kg_65g_internal.txt"	//       
HitMisc="LuaScripts/WorldObjects/Explosions/CavityShells/HE_076mm_7kg_65g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/CavityShells/HE_076mm_7kg_65g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/CavityShells/HE_076mm_7kg_65g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/CavityShells/HE_076mm_7kg_65g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/CavityShells/HE_076mm_7kg_65g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/CavityShells/HE_076mm_7kg_65g_object.txt"

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_misc.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/CavityShells/hit_cv_building.txt"

shellType = 1
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 